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The project
Video game literacy of the faculty and implementation of a resource for the ethical and socio-emotional development in secondary education from the independent video games
Playcomp is a project that intends to improve the video game culture of the faculty and the civic and personal skills of the students in secondary education through independent video games. For that, it claims the dialogic use of these cultural artifacts to work in an explicit manner the key competences 5 (personal, social, and learning to learn) and 6 (civic competence).
The project intends to create an educational innovative resource open to the educational community and measure the impact of the dialogic job with independent video games in the improvement of the aforementioned competences.
The team
The team is formed by 17 researchers of 12 European universities (Spain, Finland and Portugal) most of them members of the Cluster of Educational Technology (GTE) belonging to the University of the Balearic Islands Balearic (UIB) and to the Institute of Research and Educational Innovation (IRIE). The project will be implemented in five high schools, four in Spain and one in Portugal
Research team

After returning to Spain, he directed the education department of the Botín Foundation. He is currently a Ramón y Cajal senior researcher at the University of the Balearic Islands, where he leads several research and knowledge transfer projects at the intersection of game studies and education. He is the author of numerous academic works and has completed academic stays at universities in Denmark, Finland, Germany, and Portugal.



Currently a tenured lecturer at the University of Salamanca, she serves as the academic secretary of the Department of Didactics, Organization, and Research Methods. She is a member of the INDIE Research Group – Digital Intelligence in Educational Processes. She also directs the EduCoRe Knowledge Transfer Group – Digital Educational Ecosystems: Contexts, Organizations, and Resources in Educational Processes.
She has participated in national and international projects on various topics (serious games, digital game-based learning, digital skills, universal design for learning, information literacy, etc.). Her research interests include video games and education, digital game-based learning, serious games, design and evaluation of teaching materials, gamification, school organization, and ICT.

He is a professor in the Didactics and School Organization Area of the Department of Educational Sciences at the University of the Balearic Islands, where he has taught courses related to Educational Technology in various programs at the Faculty of Education for the past 30 years.
He was the director of the UIB Virtual Campus from 2007 to 2017. He has participated in numerous national and international conferences and events and has published in prestigious journals in the field of Educational Technology. He has also participated in a number of R&D and international cooperation projects. He is also a professor in the Inter-University Master's and Doctoral Programs in Educational Technology (University of Lleida, UIB, University of Murcia, and Rovira i Virgili University).

His research focuses primarily on the educational application of Wikimedia Foundation projects, such as Wikipedia, Wikimedia Commons, and Wikidata, as well as the history of trainera rowing. Regarding video games, he has analyzed their presence on both Wikidata and Wikipedia in several works, examining their quality and completeness. He is the author of numerous scientific publications and has completed academic stays at educational institutions in Italy, Belgium, and Portugal.



Work team

Her research focuses on personalized learning, curriculum flexibility, and the integration of digital technologies in education. She has also participated in studies on teachers' digital competence, families' perceptions of the educational use of technology, and the use of video games in educational contexts.

His research areas include utopian critical pedagogy, video game-based learning, video game literacy, action research, and ecocriticism.
Kevin holds degrees in Primary Education and in Physical Activity and Sports Sciences, as well as master's degrees in Teacher Training and in Philosophy for Contemporary Challenges. His research, teaching, and socio-educational career has always been linked to critical pedagogy, both with and without video games.



Her recent publications include *The Impact of Video Game Use of Dark Patterns and Random Reward Mechanisms on Youth: A Systematic Literature Review* (2026), *Efectos de la combinación de aprendizaje-servicio y aprendizaje basado en juego sobre las competencias cooperativas del alumnado universitario* (2026), and *Evaluating a UDL-Based Digital Escape Room for Bullying Awareness in Secondary Education* (2026). She is also the author of the book * Gamificación educativa e aprendizaxe baseado en xogo na educación universitaria* (2025).

Hired personnel

Partner centres
The team is formed by 17 researchers of 12 European universities (Spain, Finland and Portugal) most of them members of the Cluster of Educational Technology (GTE) belonging to the University of the Balearic Islands Balearic (UIB) and to the Institute of Research and Educational Innovation (IRIE). The project will be implemented in five high schools, four in Spain and one in Portugal
CANTABRIA
IES Leonardo Torres Quevedo
NAVARRA
Colegio Santa María la Real Maristas Pamplona
PORTUGAL
Escola Global – Colégio das Terras de Santa Maria
BALEARIC ISLANDS
Col·legi Beat Ramon Llull
GALICIA
IES Plurilingüe Antón Losada Diéguez
