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Ethical and socioemotional development through independent video games
Video game literacy of the faculty and implementation of a resource for the ethical and socio-emotional development in secondary education from the independent video games
Playcomp is a project that intends to improve the video game culture of the faculty and the civic and personal skills of the students in secondary education through independent video games. For that, it claims the dialogic use of these cultural artifacts to work in an explicit manner the key competences 5 (personal, social, and learning to learn) and 6 (civic competence).
The project intends to create an educational innovative resource open to the educational community and measure the impact of the dialogic job with independent video games in the improvement of the aforementioned competences.
Playcomp in action
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Independent
video games and their use
in the
educational
scope.
Some video games
we love
Papers, Please
The game focuses on the emotional burden of working as a customs inspector in the communist fictional state of Arztotska, deciding who enters the country and who does not.
Lucas Pope
Unpacking
Unpacking is a relaxing game about the familiar feeling of unpacking belongings and putting them away in a new home. Half block-building game, half decorating game, you’ll create inviting rooms while uncovering clues about the life you’re unpacking.
Witch Beam
Before Your Eyes
Before Your Eyes is a unique virtual reality narrative adventure that tells the story of a soul’s journey to the afterlife through a new and innovative method of interaction: your own blinks.
GoodbyeWorld Games
Neva
Neva tells the story of Alba, a young woman whose destiny becomes intertwined with that of a curious wolf cub after a traumatic encounter with dark forces. Together, they embark on a dangerous journey through a decaying world that is slowly losing its beauty.
Nomada Studio









