Jorge Oceja: “Playcomp is a vindication of video games that are not explicitly educational.”
The program starts with Jorge Oceja, the project’s lead researcher, as the first guest.
Playcomp launches its podcast with Jorge Oceja, a Ramón y Cajal researcher, as its first guest. The project, funded by the National Research Agency, aims to explore the possibilities that independent video games offer in the classroom.
Alejandro Lozano, the podcast’s presenter with a long history as host of Ludens, will interview a professional of the sector in each episode, who will share their experiences and ideas about the use of video games in the secondary education classroom.
Throughout the episode, Alejandro Lozano and Jorge Oceja explain what Playcomp is, how the project came about, and its main purpose. Jorge Oceja states that Playcomp is a vindication of video games that are not explicitly educational. Through independent video games and a mediation process carried out by teachers, the aim is to transmit and address socio-emotional and civic values to develop civic and citizenship skills. Furthermore, Jorge Oceja highlights one of the project’s main objectives: “To help teachers improve their video game literacy.” This will be achieved by offering tools and training that allow them to integrate video games critically and pedagogically into the classroom.
Furthermore, this first interview addresses the current challenges in integrating video games into the classroom, as well as the need to train teachers in their pedagogical use.
The PLAYCOMP podcast is a science outreach initiative that publicizes the work of the project and reflects on the use of video games in education from a research and practical perspective.
PLAYCOMP is a project funded by the Spanish State Research Agency. It has a team of 17 researchers from 12 European universities who are analyzing teachers’ video game literacy. The main objective is to enrich students’ educational experience and promote the development of civic and socio-emotional skills through the use of independent video games.


